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Trucchi Gothic III, All cheat

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view post Posted on 30/8/2008, 19:51     +1   -1
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Trucchi Gothic III



Attivare il marvin mode:
  • Andate in C:/Programmi/Gothic III/Ini e modificate la stringa TestMode=false in TestMode=true.
    Poi durante una partita normale premete il tasto [/] (di sinistra) e si aprirą una console
  • Durante una partita normale digitare velocemente <i>marvin non badando alle varie finestre che si aprono...




  • Codici chiavi

    Key___________________ Risultato

  • F6 ___________________Accelerate/brakes the play time
  • F7 ___________________OnPlayerToggleSloMo
  • NUM 7 ___________________OnIncEnclaveTheftCount
  • NUM 8___________________ OnIncEnclaveMurderCount
  • NUM 9___________________ OnIncPoliticalCrimeCount
  • F12 ___________________Quit Application
  • LEFT CTRL+S ___________________Toggle Global Stats
  • LEFT CTRL+M ___________________Toggle Memory Statistics
  • RIGHT CTRL+M___________________ Memory Statistics Snapshot
  • F1 ___________________Make Snapshot
  • F2 ___________________Toggle Fullscreen
  • F3 ___________________Toggle RenderMode
  • LEFT CTRL+NUM 1 ___________________Toggle AvS Solid
  • LEFT CTRL+NUM 2 ___________________Toggle AvS Object Overdraw
  • LEFT CTRL+NUM 3 ___________________Toggle AvS Pixel Overdraw
  • LEFT CTRL+NUM 4 ___________________Toggle Performance Solid
  • LEFT CTRL+NUM 5 ___________________Toggle Performance Object Overdraw
  • LEFT CTRL+NUM 6 ___________________Toggle Performance Pixel Overdraw
  • LEFT CTRL+O ___________________Toggle Object Overdraw
  • LEFT CTRL+P ___________________Toggle Pixel Overdraw
  • LEFT CTRL+C ___________________Toggle Color Mapping
  • LEFT CTRL+U ___________________Toggle Solid Plus Wireframe
  • LEFT CTRL+G ___________________View Gamekeys
  • LEFT CTRL+R ___________________Toggle Rays
  • LEFT CTRL+RETURN ___________________Start Game
  • LEFT CTRL+BACKSPACE ___________________Stop Game
  • LEFT CTRL+F4___________________ Pause Game
  • LEFT CTRL+Q ___________________Collision Shapes
  • LEFT CTRL+F ___________________Control Focus
  • LEFT CTRL+W___________________ Watch Focus
  • LEFT CTRL+SPACE___________________ Toggle Editor
  • F8 ___________________Reset Player
  • LEFT CTRL+V ___________________Toggle Vegetation
  • LEFT CTRL+E ___________________Cycle Postprocessing
  • LEFT CTRL+I ___________________Cycle Lightningmodes
  • LEFT CTRL+L ___________________Cycle Moving Light
  • SHIFT+S ___________________Toggle SpeedTree
  • LEFT CTRL+B___________________ Toggle Bounding Boxes
  • LEFT CTRL+PAGE UP___________________ Goto Camera
  • LEFT CTRL+INSERT ___________________Free Camera
  • LEFT CTRL+HOME ___________________Fixed Camera
  • LEFT CTRL+K ___________________Beam Player Forward
  • LEFT CTRL+SCROLL___________________ Single Step
  • LEFT CTRL+H___________________ Goto Startposition
  • LEFT CTRL+A ___________________Toggle AI Debug
  • LEFT CTRL+R ___________________Profile All
  • LEFT CTRL+N ___________________View Navigation
  • LEFT CTRL+N+P___________________ Pause Navigation
  • LEFT CTRL+N+M ___________________Reset Navigation
  • LEFT CTRL+H+CURSOR LEFT ___________________Move Start Nav Point Left
  • LEFT CTRL+H+CURSOR RIGHT ___________________Move Start Nav Point Right
  • LEFT CTRL+H+CURSOR___________________ UP Move Start Nav Point Up
  • LEFT CTRL+H+CURSOR DOWN ___________________Move Start Nav Point Down
  • LEFT CTRL+J+CURSOR ___________________LEFT Move Goal Nav Point Left
  • LEFT CTRL+J+CURSOR RIGHT ___________________Move Goal Nav Point Right
  • LEFT CTRL+J+CURSOR UP ___________________Move Goal Nav Point Up
  • LEFT CTRL+J+CURSOR DOWN ___________________Move Goal Nav Point Down
  • LEFT CTRL+0 ___________________Walk Animation Mixing


  • Edited by .:Ale92:. - 30/8/2008, 22:05
     
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    view post Posted on 30/8/2008, 21:13     +1   -1
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    Comandi console

    Comando___________________ Risultato

  • god___________________ Invincible mode. Infinite mana and health
  • fullhealth ___________________Refills health
  • idkfa ___________________Player gets all items/skills in the game
  • defeat ___________________something you should not use!
  • audio.fAmbientVolume ___________________sets the ambient volume
  • audio.fEffectVolume ___________________sets the effect volume
  • audio.fMasterVolume___________________ sets the master volume
  • audio.fMusicVolume ___________________sets the music volume
  • audio.fVoiceVolume ___________________sets the voice volume
  • camera.fAziSpeedScale___________________ scales the azimuth angle velocity around target (default: 1.0f)
  • camera.fElevSpeedScale ___________________scales the elevation angle velocity around target (default: 1.0f)
  • camera.fFieldOfView___________________ toggles the camera's field of view (default:90)
  • camera.fMaxDistToPlayer___________________ sets the maximum clamped distance to the player
  • camera.fMoveSpeed___________________ sets the movement speed of the free camera (default: 300.0f)
  • camera.fMoveSpeedAccel___________________ sets the movement speed modificator if pressed [SHIFT] (default: 3.0f)
  • camera.fMoveSpeedDeccel___________________ sets the movement speed modificator if pressed [CTRL] (default: 0.5f)
  • camera.fRelaxCamera ___________________sets the camera pos relax factor
  • camera.fRelaxDist ___________________sets the camera dist relax factor
  • camera.fRelaxFOV ___________________sets the camera fov relax factor
  • camera.fRelaxPlayer ___________________sets the player pos relax factor
  • camera.fRelaxXAxis ___________________sets the camera x axis relax factor
  • camera.fRelaxYAxis___________________ sets the camera y axis relax factor
  • camera.SetMode___________________ sets the current camera mode
  • camera.ShowPosition ___________________shows the current position of the camera
  • camera.ToggleModeChange ___________________enables or disables the mode changes of the camera
  • caps.DisableAlphaRendering
  • caps.DisableModuleRendering
  • vcaps.DisableStencilTesting
  • caps.EnableDynamicVisualsRendering
  • caps.EnableLightMaps
  • caps.EnableObjectVPTHCCulling
  • caps.EnableOcclusionCulling
  • caps.EnableStaticVisualsRendering
  • caps.EntityProcessingRangeSphere ___________________changes the EnterProcessing range, must be greater than the processing range
  • caps.EntityROI changes___________________ the processing range, must be smaller than the EnterProcessingRange
  • caps.FarClippingPlane ___________________changes far clipping plane
  • caps.FarClippingPlaneLowPoly ___________________changes far clipping plane for lowpoly mesh
  • caps.GlobalVisualLoDFactor ___________________Global property for visual mesh lodding: 1.0f = default value > 1.0 use only for high end systems, < 1.0 for slower machines
  • caps.OCCheckThreshold
  • caps.OCPixelOverdrawThreshold
  • caps.RenderDebug___________________ toggles rendering of entity debug infos
  • caps.ScreenObjectDistanceCulling ___________________Simple distance screen metric object distance culling used. Culls all objects under threshold
  • compile navigation ___________________(re-)compiles the navigation scene!
  • console.font ___________________defines the font of the output window
  • console.dimy ___________________defines the y height of the console in pixel (default 250)
  • console.dimx ___________________defines the x width of the console in pixel (default: renderer width)
  • console.posy ___________________defines the y pos of the console in pixel (default 0)
  • console.posx___________________ defines the x pos of the console in pixel (default:0)
  • console.filterlevel ___________________defines the spy filter level (default 5)
  • console.outputlines ___________________defines the number of buffered output lines in the console (default: 5000)
  • colorscheme ___________________choose next color scheme
  • control___________________ controls the given entity or the focus/editor entity if no name given (assigned to key: LEFT CTRL+F)
  • DebugShowDiffMem___________________ shows memory diff output in zspy and traceview
  • DebugShowMem ___________________shows memory output in zspy and traceview
  • DisablePrefetcher ___________________Disables prefetcher
  • dispose___________________ disposes items from the inventory
  • dViewGameKeys() ___________________Prints all active gamekeys and debug-actions on screen (assigned to key: LEFT CTRL+G)
  • edit ___________________edits the current entity
  • EnablePrefetcher ___________________Enable prefetcher
  • focus.ShowTA() ___________________toggles the focus ai debug mode (assigned to key: LEFT CTRL+A)
  • game.bTestMode ___________________toggles the testmode on or off, 0: off, 1: on (default:1)
  • game.Chat() ___________________start an irc chat session
  • game.ForceCrash ___________________guess what!
  • game.ForceFloatException ___________________causes a floating point exception!
  • game.SetTime___________________ Sets the World Time
  • game.ShowVersion ___________________prints out the current game version
  • game.WatchFPS ___________________opens a statistic control with fps output
  • give ___________________places an instance of the given item in the player's inventory
  • goto ___________________beams player and camera to the given entity
  • gotocamera ___________________beams player to camera position (assigned to key: LEFT CTRL+PAGE UP)
  • illumination.CycleLightningModes___________________ cycles through all lightning modes (assigned to key: LEFT CTRL+I)
  • illumination.CycleMovingLight___________________ cycles through all moving light modes (assigned to key: LEFT CTRL+L)
  • illumination.SetPixelHemispherePixelLightning ___________________set the lightning to pixel hemisphere mode
  • illumination.SetSimpleLightning set the lightning___________________ to simple mode
  • illumination.SetVertexHemispherePixelLightning___________________ set the lightning to vertex hemisphere mode
  • illumination.SetVertexHemisphereVertexLightning ___________________set the lightning to vertex hemisphere mode
  • invisibility___________________ something you should not use!
  • kill___________________ something you should not use!
  • music.bEnableAutoUpdate ___________________enables or disables automatic updates
  • music.bEnableTriggers___________________ enables or disables accepting triggers
  • music.sDayTime ___________________sets the daytime
  • music.sLocation ___________________sets the location
  • music.sSituation___________________ sets the situation
  • PhysicFPS ___________________steps the physicscene at [n] fps
  • physics.dToggleActorAxes ___________________Toggles the visualization of the axes of the physic actors
  • physics.dToggleBodyAxes ___________________Toggles the visualization of the axes of the bodies of the physic actors
  • physics.dToggleContactForce ___________________Toggles the visualization of the contact forces acting on the bodies of the physic actors
  • play ani syntax: play ani___________________ [a1] [a2] [ib] [name] plays the ani [a1] to [a2] with optional blending [ib]
  • player.fForwardSpeedMax ___________________sets the maximum forward speed of the player in m/sec (default: 300.0)
  • player.GotoStartPosition()___________________ beams the player to the starting point (assigned to key: LEFT CTRL+H)
  • spawn ___________________spawns an instance of the given entity name
  • trigger ___________________triggers the given entity or the focus/editor entity if no name given
  • version ___________________prints the engine version
  • quit ___________________closes the application's window
  • history ___________________prints the history of entered commands
  • help ___________________prints a help line for each command
  • clear ___________________clears the console output
  • physics.dToggleBodyMassAxes ___________________Toggles the visualization of the mass-axes of the bodies of the physic actors
  • physics.dToggleRays___________________ Shows ray debug lines (assigned to key: LEFT CTRL+R)
  • physics.dToggleStatistics ___________________Shows some physics debug output
  • Remotedebugger ___________________starts a remote debugging session on the target machine [localhost], if nothing entered
  • show position___________________ display the current camera position
  • spy.AddComment___________________ adds a comment line in the spy
  • stats.dToggleGlobal() ___________________Toggles global scene-debug-output (assigned to key: LEFT CTRL+S)
  • teach___________________ teaches the specified spell(s) and/or skill(s)
  • timer.fTimeScale ___________________sets the time scale value (default: 1.0)
  • toggle memdebug ___________________tests the memory for corruptions (SLOW!)
  • untrigger___________________ untriggers the given entity or the focus/editor entity if no name given
  • view.dShowLabels() ___________________visualizes all relevant label psets
  • view.dShowLights()___________________ visualizes all relevant light psets
  • view.dShowNavigation() ___________________visualizes all relevant navigation psets (assigned to key: LEFT CTRL+N)
  • watch___________________ controls the given entity or the focus/editor entity if no name given (assigned to key: LEFT CTRL+W)
  • world.ToggleFolder ___________________enables or disables the given sector-folder
  • world.ToggleSector ___________________enables or disables the given sector


  • continua...
     
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    view post Posted on 30/8/2008, 22:12     +1   -1
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    Armi

    Code____Name____Description

    Arrow Arrow Long and pointed
    BluntArrow Headknock A well-aimed headknock will knock over any opponent.
    Bolt Quarrel
    Bolt_Sharp Blade quarrel
    ExplosiveArrow Exploding arrow
    FireArrow Fire arrow
    Fist Fist
    G3_WEAPONS_MELEE_1H_SWORD_LONG_01 Longsword G3_WEAPONS_MELEE_1H_SWORD_LONG_01
    It_1H_AncestorSword_01 Sword of the Ancestors This powerful weapon is made of pure magic ore
    It_1H_AssDagger_01 Hashishin knife
    It_1H_AssSword_01 Hashishin sword
    It_1H_BarbarianSword_01 Barbarian sword
    It_1H_Bastardsword_01 Bastard sword
    It_1H_Broadsword_01 Broadsword
    It_1H_Club_01 Cudgel Solid wood
    It_1H_Crescent_01 Crescent This noble blade was forged by a true master
    It_1H_ElBastardo_01 El Bastardo The legendary El Bastardo
    It_1H_Epee_01 Rapier An elegant weapon that requires great skill.
    It_1H_FlameSword_01 Flame sword
    It_1H_GreatSword_01 Greatsword Only the strongest fighters can wield this sword
    It_1H_Iceblade_01 Ice blade
    It_1H_Ingvar_Sword Nordmarian sword Such swords are made only in Nordmar
    It_1H_Inquisitor_01 Inquisitor
    It_1H_Katana_01 Katana
    It_1H_Longsword_01 Longsword
    It_1H_MasterSword_01 Master sword
    It_1H_MiloksFirst_Sword_01 Krush Milok Milok's old sword
    It_1H_Moonblade_01 Moonblade A mysterious aura surrounds this blade.
    It_1H_OrcSlayer_01 Orcslayer
    It_1H_PaladinSword_01 Paladin sword Once, only paladins were allowed to wield such a weapon
    It_1H_Rubyblade_01 Ruby blade A well-balanced blade.
    It_1H_Runesword_01 Rune sword Ancient runes give this weapon its power
    It_1H_Scimitar_01 Cutlass
    It_1H_Sword_01 Sword A completely normal sword
    It_1H_Sword_01_OLD Barbarian sword
    It_1H_Sword_02 Sword
    It_1H_Sword_Broad_01 Broadsword
    It_1H_Sword_Long_01 Longsword
    It_1H_Sword_Long_02 Longsword
    It_1H_Sword_Rhobar_01 King's sword Sword of Rhobar I.
    It_1H_Sword_Rust_01 Rusty sword This sword has seen better days
    It_1H_Wenzel_Sword_01 Wenzel's sword Wenzel's sword
    It_2H_AncestorMight_01 Power of the Ancestors A powerful weapon of pure ore.
    It_2H_Axe_01 Battleaxe
    It_2H_Axe_Double_01 Battleaxe
    It_2H_Axe_Double_02 Double axe
    It_2H_Axe_Lumberjack Woodcutter's axe
    It_2H_Axe_Normal_01 Axe
    It_2H_Axe_Rust_01 Rusty battleaxe
    It_2H_Bak-Arash_Staff Shaman's staff This staff belonged to a necromancer
    It_2H_BarbarianAxe_01 Barbarian battleaxe
    It_2H_Bardiche_01 Bearded axe
    It_2H_BerserkerAxe_01 Berserker axe
    It_2H_DemonSword_01 Demon sword Only a madman would pay gold for this sword.
    It_2H_Executioner_01 Headsman's sword
    It_2H_GreatInquisitor_01 Great inquisitor
    It_2H_Halberd Halberd
    It_2H_Halberd_01 Halberd
    It_2H_HeavyClub_01 Heavy branch
    It_2H_InnosWrath_01 Wrath of Innos No one knows where this weapon came from.
    It_2H_NailedClub_01 Spiked cudgel
    It_2H_OgreMorningStar_01 Ogre morningstar
    It_2H_OrcAxe_01 Krush Pach
    It_2H_OrcHalberd_01 Krush Tarach
    It_2H_OrcSword_01 Krush Varok
    It_2H_OrcWaraxe_01 Krush Agash
    It_2H_OrderSword_01 Order sword
    It_2H_SpikedClub_01 Barbed cudgel
    It_2H_Sword_01 Two-hander A completely normal two-hander
    It_2H_Sword_Bastard_01 Bastard sword
    It_2H_Sword_Old Rusty two-hander
    It_2H_Sword_Ore_01 Ore two-hander
    It_2H_Sword_Rust_01 Rusty two-hander
    It_2H_Waraxe_01 Meat axe
    It_2H_Warhammer_01 Warhammer
    It_Axe_01 Battleaxe
    It_Axe_BarbarianAxe_01 Barbarian battleaxe Even an orc would be afraid of this weapon.
    It_Axe_Bardiche_01 Bearded axe
    It_Axe_BattleAxe_01 Battleaxe
    It_Axe_BerserkerAxe_01 Berserker axe
    It_Axe_BerserkerRageAxe_01 Berserker's wrath
    It_Axe_HeavyClub_01 Heavy branch
    It_Axe_NailedClub_01 Spiked cudgel
    It_Axe_OgreMorningStar_01 Ogre morningstar That is no morningstar. But explain that to an ogre.
    It_Axe_OrcSword_01 Krush Varok
    It_Axe_OrcSword_02 Krush Morok
    It_Axe_OrcWaraxe_01 Krush Agash
    It_Axe_Orc_01 Krush Pach
    It_Axe_Rust_01 Rusty battleaxe
    It_Axe_SpikedClub_01 Barbed cudgel
    It_Axe_Waraxe_01 Meat axe
    It_Axe_Warhammer_01 Warhammer
    It_BattleAxe_01 Battleaxe
    It_Bow_01 Bow
    It_Bow_Army Army bow
    It_Bow_Ass Hashishin bow
    It_Bow_Bone Bone bow
    It_Bow_Composite Composite bow
    It_Bow_Deathbringer Deathbringer
    It_Bow_Demon Demon bow They say the souls of its victims carry the arrows to the target
    It_Bow_Dragon Dragon bow
    It_Bow_Fight Battle bow
    It_Bow_Horn Horn bow
    It_Bow_Hunting Hunting bow
    It_Bow_Long Longbow
    It_Bow_Nimroder Nimrod The Nimrod
    It_Bow_Oak Oak bow Made from the heartwood of an oak.
    It_Bow_OrcRipper Orc ripper Only in Nordmar do they 'hunt' for orcs.
    It_Bow_Ork Orc bow
    It_Bow_Ranger Ranger bow
    It_Bow_Rune Rune bow The runes give the bow its power.
    It_Bow_SilentDeath Silent death
    It_Bow_War War bow
    It_Bow_WolfRipper Wolf ripper
    It_Crossbow_01 Crossbow
    It_Crossbow_BloodHarvest Blood harvest
    It_Crossbow_Bounty Headhunter's crossbow
    It_Crossbow_Heavy Heavy crossbow Simple and effective
    It_Crossbow_KrashMorra Krash Morra
    It_Crossbow_Merc Mercenary crossbow
    It_Crossbow_Nrd Nordmarian crossbow
    It_Crossbow_Orc Orc crossbow
    It_Crossbow_Rhino Rhino killer
    It_Crossbow_SlaveKiller Slave death
    It_Crossbow_War War crossbow
    It_Halberd_01 Halberd
    It_Halberd_Orc_01 Krush Tarach
    It_Irmak_2H_Halberd Krush Irmak Imak's halberd
    It_Staff Staff Staff of the Eternal Wanderer
    It_Staff_BladeStaff_01 Blade staff Two blades make it a fearsome weapon
    It_Staff_Darkmage_01 Mage's staff Staff of darkness
    It_Staff_Darkmage_02 Mage's staff Staff of the dark mage
    It_Staff_Darkmage_03 Mage's staff Staff of death
    It_Staff_Dominion_01 Staff of fire protection
    It_Staff_Druid_01 Druid's staff Staff of nature
    It_Staff_Fire Staff
    It_Staff_FireProt_01 Staff of fire protection
    It_Staff_Fire_01 Staff of dominance
    It_Staff_Firemage_01 Mage's staff Staff of fire
    It_Staff_Firemage_02 Mage's staff Staff of the fire mage
    It_Staff_Firemage_03 Mage's staff Staff of dominance
    It_Staff_Healing_01 Staff of healing
    It_Staff_Ice Staff
    It_Staff_IceProt_01 Staff of ice protection
    It_Staff_JudgementStaff_01 Judge's staff
    It_Staff_Lightning Staff
    It_Staff_Magic Staff of magic
    It_Staff_MagicProt_01 Staff of energy protection
    It_Staff_Mana_01 Mage's staff Staff of sorcery
    It_Staff_Mana_02 Mage's staff Staff of magic
    It_Staff_Mana_03 Mage's staff Staff of power
    It_Staff_OrcShaman_01 Shaman's staff
    It_Staff_Power Staff of might
    It_Staff_Prot_01 Mage's staff Staff of defense
    It_Staff_Prot_02 Mage's staff Staff of protection
    It_Staff_Prot_03 Mage's staff Staff of invulnerability
    It_Staff_Quarterstaff_01 Quarterstaff
    It_Staff_Scythe_01 Scythe
    It_Staff_Sorcery Staff of sorcery
    It_Staff_Spear_01 Spear
    It_Staff_Watermage_01 Mage's staff Staff of water
    It_Staff_Watermage_02 Mage's staff Staff of the Water Mage
    It_Staff_Watermage_03 Mage's staff Staff of balance
    Mike_Arrow Arrow
    Mike_Axe Axe
    Mike_Bolt Quarrels
    Mike_Bow Bow
    Mike_Crossbow Crossbow
    Mike_Staff Staff
    Mike_Sword Sword
    PoisonArrow Poison arrow
    TrollFist Troll fist
     
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    view post Posted on 30/8/2008, 23:42     +1   -1
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    Armature

    Code Name Description
    Body_AssMage Elite Hashishin armor
    Body_AssNovice Light Hashishin armor
    Body_AssWarrior Hashishin armor
    Body_Babe_Myrtana_Peasant -
    Body_Babe_Myrtana_Peasant_02 -
    Body_Babe_Myrtana_Slave -
    Body_Babe_Nrd_Peasant -
    Body_Babe_Varant_Dance -
    Body_Babe_Varant_Peasant - Body_Babe_Varant_Peasant
    Body_Babe_Varant_Slave - Body_Babe_Varant_Slave
    Body_Druid Druid robe
    Body_Firemage Fire robe
    Body_Firemage_Dirty Fire robe Body_Firemage_Dirty
    Body_Ghost - Body_Ghost
    Body_King Rhobar's armor
    Body_KingGuard Ceremonial armor
    Body_Leather Leather garb
    Body_MercElite Heavy orc mercenary armor
    Body_MercNovice Light orc mercenary armor
    Body_MercNovice_02 Light orc mercenary armor
    Body_Merc_Orcish Orc armor Only those well-respected by the orcs may wear this armor.
    Body_Mercenary Orc mercenary armor
    Body_Mercenary_02 Orc mercenary armor
    Body_Nom_Elite_Outlaw Heavy Nomad clothes Body_Nom_Elite_Outlaw
    Body_Nom_Novice_Outlaw Light Nomad clothes Body_Nom_Novice_Outlaw
    Body_Nom_Warrior_Outlaw Nomad clothes Body_Nom_Warrior_Outlaw
    Body_Nomad Nomad clothes
    Body_NomadNovice Light Nomad clothes
    Body_NomadWarrior Heavy Nomad clothes
    Body_NrdElite Heavy Nordmarian armor
    Body_NrdScout Light Nordmarian armor
    Body_NrdWarrior Nordmarian armor
    Body_Nrd_Ancient - Body_Nrd_Ancient
    Body_Out_Elite Bandit armor Body_Out_Elite
    Body_Out_Novice Bandit armor Body_Out_Novice
    Body_Out_Novice_02 Bandit armor Body_Out_Novice_02
    Body_Out_Warrior Bandit armor Body_Out_Warrior
    Body_Out_Warrior_02 Bandit armor Body_Out_Warrior_02
    Body_Paladin Paladin armor
    Body_PaladinWounded -
    Body_PaladinWounded_02 - Body_PaladinWounded_02
    Body_PaladinWounded_03 - Body_PaladinWounded_03
    Body_Paladin_02 Paladin armor
    Body_Paladin_03 Paladin armor
    Body_Peasant Farmer's clothes
    Body_Peasant_02 Farmer's clothes
    Body_Player Clothes
    Body_Ranger Ranger's clothes
    Body_RebBandit Light rebel armor
    Body_RebBandit_02 Light rebel armor
    Body_RebElite Heavy rebel armor
    Body_RebWarrior Rebel armor
    Body_RebWarrior_02 Rebel armor
    Body_Slave Rags
    Body_Watermage Water robe
    Body_Xardas Black Mage's robe
    Body_Zuben Zuben's armor
    Fat_Body_AssTrader Clothes
    Fat_Body_AssTrader_02 -
    Fat_Body_Cook -
    Fat_Body_NrdElite -
    Fat_Body_Slave -
    Fat_Body_Smith -
    It_Armor_Ass_H Elite Hashishin armor
    It_Armor_Ass_L Light Hashishin armor
    It_Armor_Ass_M Hashishin armor
    It_Armor_Druid Druid robe
    It_Armor_KDF Fire robe
    It_Armor_KDW Water robe
    It_Armor_Leather Leather garb
    It_Armor_Merc_H Heavy orc mercenary armor
    It_Armor_Merc_L Light orc mercenary armor
    It_Armor_Merc_M Orc mercenary armor
    It_Armor_Nom_H Heavy Nomad clothes
    It_Armor_Nom_L Light Nomad clothes
    It_Armor_Nom_M Nomad clothes
    It_Armor_Nrd_H Heavy Nordmarian armor
    It_Armor_Nrd_L Light Nordmarian armor
    It_Armor_Nrd_M Nordmarian armor
    It_Armor_Paladin Paladin armor
    It_Armor_Peasant Farmer's clothes
    It_Armor_Ranger Ranger's clothes
    It_Armor_Reb_H Heavy rebel armor
    It_Armor_Reb_L Light rebel armor
    It_Armor_Reb_M Rebel armor
    It_Armor_Rhobar Rhobar's armor The armor of the king of Myrtana
    It_Armor_RoyalGuard Ceremonial armor The armor of the king's guard
    It_Armor_Xardas Black Mage's robe
    It_Armor_Zuben Zuben's armor
    It_Artefact_Helmet_Geldern Helmet of the first Paladin
    It_Helmet_Crown_01 Crown The crown of Myrtana
    It_Helmet_Guard_01 Helmet Guard helmet
    It_Helmet_HeavyTurban_01 Turban Magnificent turban
    It_Helmet_Horn_01 Helmet Horned helmet
    It_Helmet_Leather_01 Helmet Leather helmet
    It_Helmet_Leather_02 Helmet Leather helmet
    It_Helmet_LightHorn_01 Helmet Light horned helmet
    It_Helmet_LightLeather_01 Helmet Light leather helmet
    It_Helmet_LightMerc_01 Helmet Light mercenary helmet
    It_Helmet_Merc_01 Helmet Mercenary helmet
    It_Helmet_Turban_01 Turban

    Edited by .:Ale92:. - 31/8/2008, 01:00
     
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    view post Posted on 30/8/2008, 23:59     +1   -1
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    Amuleti

    Code Name Description
    It_Am_Assassin_01 Amulet Amulet of the Hashishi
    It_Am_DEX_01 Amulet Amulet of the hunter
    It_Am_Druid_01 Amulet Amulet of the druid
    It_Am_HP_01 Amulet Amulet of life force
    It_Am_Hunter_01 Amulet Amulet of the hunter
    It_Am_Jaeger_02 Amulet of concentration
    It_Am_Jaeger_03 Amulet of the hunter
    It_Am_Krieger_01 Amulet of strength
    It_Am_Krieger_02 Amulet of honor
    It_Am_Krieger_03 Amulet of the warrior
    It_Am_MP_01 Amulet Amulet of magic
    It_Am_Mage_01 Amulet Mage's amulet
    It_Am_Magier_01 Amulet of knowledge
    It_Am_Magier_02 Amulet of sorcery
    It_Am_Magier_03 Amulet of the mage
    It_Am_Paladin_01 Amulet Amulet of the paladin
    It_Am_Priester_01 Amulet of faith
    It_Am_Priester_02 Amulet of dignity
    It_Am_Priester_03 Amulet of the priest
    It_Am_Prot_Edge_01 Amulet Amulet of defense
    It_Am_Prot_Edge_02 Amulet Amulet of expert archery
    It_Am_Prot_Edge_03 Amulet Amulet of armor
    It_Am_Prot_Edge_04 Amulet Ironskin amulet
    It_Am_Prot_Fire_01 Amulet Amulet of fire protection
    It_Am_Prot_Ice_01 Amulet Amulet of ice protection
    It_Am_Prot_Lightning_01 Amulet Amulet of energy defense
    It_Am_Prot_Missile_01 Amulet Amulet of missile defense
    It_Am_SP_01 Amulet Amulet of endurance
    It_Am_STR_01 Amulet Amulet of strength
    It_Am_Thief_01 Amulet Thief's amulet
    It_Am_Warrior_01 Amulet Warrior's amulet
    It_Artefact_Amulet Amulet of Adanos Amulet of divinity
    It_Ramon_Amulet Ramon's amulet
     
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    view post Posted on 1/9/2008, 08:49     +1   -1
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    Anelli

    Code Name Description
    It_Am_Jaeger_01 Ring
    It_Artefact_Ring_01 Ring of Adanos
    It_Artefact_Ring_02 Ring of Adanos
    It_Artefact_Ring_Geldern Old alchemist's ring
    It_Ri_Jaeger_01 -
    It_Ri_Jaeger_02 -
    It_Ri_Jaeger_03 -
    It_Ri_Krieger_01 -
    It_Ri_Krieger_02 -
    It_Ri_Krieger_03 -
    It_Ri_Magier_01 -
    It_Ri_Magier_02 -
    It_Ri_Magier_03 -
    It_Ri_Priester_01 -
    It_Ri_Priester_02 -
    It_Ri_Priester_03 -
    It_Ring_DEX_01 Ring Ring of the hunt
    It_Ring_HP_01 Ring Ring of health
    It_Ring_MP_01 Ring Ring of magic
    It_Ring_Missile_01 Ring
    It_Ring_Prot_Combat_01 Ring Protection ring of combat
    It_Ring_Prot_Edge_01 Ring Weapon protection ring
    It_Ring_Prot_Edge_02 Ring Ring of defense
    It_Ring_Prot_Fire_01 Ring Fire protection ring
    It_Ring_Prot_Ice_01 Ring Ice protection ring
    It_Ring_Prot_LIGHTNING_01 Ring
    It_Ring_Prot_Lightning_01 Ring Ring of energy protection
    It_Ring_Prot_Magic_01 Ring Protection ring of magic
    It_Ring_Prot_Missile_01 Ring Ring of arrow protection
    It_Ring_SP_01 Ring Ring of endurance
    It_Ring_STR_01 Ring Strength ring

     
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    view post Posted on 1/9/2008, 09:19     +1   -1
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    Magic

    Code Name Description
    It_Scroll Scroll The light of Innos shines and destroys the undead and demonic servants of Beliar.
    It_Scroll_01 Scroll
    It_Scroll_ALC_01 Alchemy I It says something about alchemy
    It_Scroll_AnimalForm Animal form The hero transforms into the animal being aimed at.
    It_Scroll_ArmyOfDarkness Army of Darkness The hero summons an army directly from Beliar's realm.
    It_Scroll_BanishVermin Banish
    It_Scroll_BlessWeapon Bless weapon A blessed weapon does more damage.
    It_Scroll_Bloodlust Bloodlust The target falls into an uncontrolled frenzy of bloodlust. It will attack anything, friend or foe.
    It_Scroll_CallAnimals Summon animals The mage sets the animals in his surroundings on the target.
    It_Scroll_Charm Amnesia The target forgets all of the hero's crimes.
    It_Scroll_CureDisease Strengthen The hero strenghtens his body. Endurance is completely regenerated, and all weakness effects are ended.
    It_Scroll_CurePoison Cure poison The hero detoxifies his body.
    It_Scroll_DestroyEvil Banish evil The light of Innos shines and destroys the undead and demonic servants of Beliar.
    It_Scroll_Disease Weaken The hero weakens his victims.
    It_Scroll_DuskToDawn Night into day Beliar grants the mage power of day and night. This magic only works at night.
    It_Scroll_Fear Terror The mage is surrounded by an aura of fear, which only the strongest enemies can withstand.
    It_Scroll_Fireball Fireball The good old fireball.
    It_Scroll_Firerain Fire rain Fires rains down and burns the enemies of Innos.
    It_Scroll_Flamesword Summon flaming sword The fire that forged this blade has never died. In the name of Innos, it now kills his enemies.
    It_Scroll_FrostWave Frostwave Waves of ice spread out from the hero, damaging nearby enemies and freezing them.
    It_Scroll_Hailstorm Hailstorm A thunderstorm rains down on the hero's enemies.
    It_Scroll_Heal Heal
    It_Scroll_HealOther Heal other The hero completely heals the target.
    It_Scroll_Healing Healing The power of Innos closes all of the hero's wounds. His hit points are completely restored.
    It_Scroll_HeatWave Flame wave A ring of fire spreads out from the hero and burns his enemies.
    It_Scroll_INT_01 Old scroll It almost falls apart when touched.
    It_Scroll_Icelance Ice lance A missile of ice.
    It_Scroll_Light Light Innos sent humans light to drive out the darkness of Beliar
    It_Scroll_Lightningbolt Lightning bolt A lance made of pure energy.
    It_Scroll_Meteor Meteor The hero calls Innos to slay one of his enemies.
    It_Scroll_Mist Fog A bank of fog forms around the hero and protects him from the eyes of his enemies.
    It_Scroll_OpenLocks Open locks Opens most chests and doors.
    It_Scroll_Poison Poison The hero poisons his target.
    It_Scroll_Refresh -
    It_Scroll_Resurrect -
    It_Scroll_ShockWave Energy field
    It_Scroll_Sleep Sleep The hero sends his target into a deep sleep.
    It_Scroll_SoulTravel Soul travel The mage frees his spirit from his body.
    It_Scroll_SpiritLink Spirit contact
    It_Scroll_SummonDemon Summon demon Beliar has many servants. Demons are among the most powerful.
    It_Scroll_SummonGoblin Summon goblin A goblin helps the hero in battle.
    It_Scroll_SummonGolem Summon golem The hero summons a golem to help him in battle.
    It_Scroll_SummonImp Summon skeleton
    It_Scroll_SummonLightning Summon lightning The conjurer calls the powers of nature to slay his enemy.
    It_Scroll_SummonSkeleton Summon skeleton Beliar demands service even beyond death.
    It_Scroll_TameAnimal Tame animal The targeted animal comes under the hero's control. It will follow him and help him in battle.
    It_Scroll_Telekinesis Telekinesis That which seemed unreachable is now at hand.
    It_Scroll_TimeBubble Time bubble A time bubble in which time runs slower forms in front of the hero.
    It_Scroll_WordOfControl Word of dominance You must follow me, said Innos, and humans obeyed.
    It_Spell_AnimalForm Animal form The hero transforms into the animal being aimed at. The duration of this effect depends on the strength of the animal and the hero's ancient knowledge.
    It_Spell_ArmyOfDarkness Army of Darkness The hero summons an army directly from Beliar's realm. It will follow him and fight at his side in battle.
    It_Spell_BanishVermin Banish
    It_Spell_BlessWeapon Bless weapon A blessed weapon does more damage. The effect is permanent.
    It_Spell_Bloodlust Bloodlust The target falls into an uncontrolled frenzy of bloodlust. It will attack anything, friend or foe.
    It_Spell_CallAnimals Summon animals The hero sets nearby animals on the target.
    It_Spell_Charm Amnesia The target forgets all of the hero's crimes.
    It_Spell_CureDisease Strengthen The hero strengthens his body. Endurance is completely regenerated and all weakness effects are ended.
    It_Spell_CurePoison Cure poison The hero detoxifies his body.
    It_Spell_DestroyEvil Banish evil The light of Innos shines and destroys the servants of Beliar. The effect depends on the strength of the opponent and the hero's ancient knowledge.
    It_Spell_Disease Weaken Weaken
    It_Spell_DuskToDawn Night to day Beliar grants the mage power of day and night. The time until the next dawn passes swiftly, and the hero feels as though he had rested during all the time which has passed. This magic only works at night.
    It_Spell_Fear Terror The mage is surrounded by an aura of fear, which only the strongest enemies can withstand.
    It_Spell_Fireball Fireball The good old fireball.
    It_Spell_Firerain Fire rain Fire rains down and burns the enemies of Innos
    It_Spell_Flamesword Summon flaming sword The fire that forged this blade has never died. In the name of Innos, it now kills his enemies.
    It_Spell_FrostWave Frostwave Waves of ice spread out from the hero, damaging nearby enemies and freezing them.
    It_Spell_Hailstorm Hailstorm A thunderstorm rains down on the hero's enemies.
    It_Spell_Heal Heal
    It_Spell_HealOther Heal other The hero heals the target completely.
    It_Spell_Healing Healing The power of Innos closes all of the hero's wounds. His hit points are completely restored.
    It_Spell_HeatWave Flame wave A ring of fire spreads out from the hero and burns his enemies.
    It_Spell_IceBomb Ice explosion The hero shoots ice arrows in all directions, damaging his enemies.
    It_Spell_Icelance Ice lance A missile of ice.
    It_Spell_Light Light Innos sent humans light to drive out the darkness of Beliar
    It_Spell_Lightningbolt Lightning Bolt A lance made of pure energy.
    It_Spell_Meteor Meteor The hero calls Innos to slay one of his enemies.
    It_Spell_Mist Fog A bank of fog forms around the hero and protects him from the eyes of his enemies.
    It_Spell_OpenLocks Open locks Opens most chests and doors.
    It_Spell_Poison Poison The hero poisons his target.
    It_Spell_Refresh Refresh
    It_Spell_Resurrect Resurrect
    It_Spell_ShockWave Shock wave
    It_Spell_Sleep Sleep The heros sends the target into a deep sleep. The duration of this sleep depends on the strength of the target and the hero's ancient knowledge.
    It_Spell_SoulTravel Soul travel The mage frees his spirit from his body. His spirit can wander unseen among enemies.
    It_Spell_SpiritLink Spirit contact
    It_Spell_SummonDemon Summon demon Beliar has many servants. Demons are among the most powerful.
    It_Spell_SummonGoblin Summon goblin A goblin supports the hero in battle.
    It_Spell_SummonGolem Summon golem The hero summons a golem to help him in battle.
    It_Spell_SummonImp Summon skeleton
    It_Spell_SummonLightning Summon lightning The conjurer calls the powers of Beliar to slay an enemy.
    It_Spell_SummonSkeleton Summon skeleton Beliar demands service even beyond death.
    It_Spell_TameAnimal Tame The targeted animal comes under the hero's control. It will follow him and support him in battle.
    It_Spell_Telekinesis Telekinesis That which seemed unreachable is now at hand.
    It_Spell_TimeBubble Time bubble A time bubble in which time runs slower forms in front of the hero.

     
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    6 replies since 30/8/2008, 19:51   2586 views
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