Tutte le spade aggiunte da questa mod non potranno più essere ottenute senza trucchi. Archi e balestre siv 1.1
- Changed German ambient speech subtitles, should now display in English.
- Fixed a bug with the Magicians of Water.
v 1.0
- Corrected Minor Dialogue Errors
v 0.9d
- Joining the Paladins now Grants a +10% Bonus to all Weapon Talents
- Becoming a Dragon Hunter now grants a +15 Bonus to Strength/Dexterity
- Rebalanced Weapons & Armor for values comparable to Gothic 2 Classic (Paladins have Strongest Armor, Dragon Hunters have best weapons)
- Further Strengthened Monsters (Young Wolves & Field Raiders are as tough as original NOTR Wolves/Field Raiders, Dragon Snappers are stronger)
- Upped Stats for the Monsters (So they can not only take more damage, they dish out more damage as well...)
- The Pack Leader of the Snappers in the VOM is about tough as the original NOTR Dragon Snappers, so he's actually more of a challenge to
fight than a regular Snapper.
- Readjusted LP costs for weapon skills/statistics.
- XP Rewards have been rebalanced, reduced XP gained for certain things, while increasing others. Overall, XP rewards have been increased,
but this doesn't mean the game is easier....
- Gritta's "gratitude" now results in something OTHER than a bottle of wine, but you'll have to come back in Chapter 3 to recieve it. I added this simply because I could
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Corretto il dialogo- Bartok now has better weapons and fighting skills.
- Corrected Dialogue in Several Scripts.
- Fixed Bug with not being able to complete the Bandit's Tower quest.
v 0.9c
- Fixed Bug w/ new Crossbows not displaying the talent bonus in inventory.
- The dialogue option to have Lares help you join a community no longer disappears when you have made your first choice.
For example; should you have picked 'The Simple way to the Militia', but change your mind and decide you want to be a Fire Mage,
you can still talk to Lares and recieve 'The Simple way to the Monastery' quest.
- Changed the textures for the Kensai's Two Hander & Masterwork Two Hander
- Brought Damage of Beserker's Axe, Dragon Slicer, and the Stormbringer back to original values.
- Mercenaries and Paladins can become Magicians of Water upon completion of Jharkendar Quests. NOTE: This feature still needs testing!
Solo i mercenari lo potranno diventarev 0.9b
- Rebalanced the Damage of several Weapons
- Training Strength/Dexterity past 120 now requires 2 LP, training Weapon Skills past 60% now requires 2 LP
- Reduced the bonus of Weapon Talent Stone plates. They now give a 1,2,3 bonus.
I bonus saranno 2,4,6 per forza e destrezza; 10,20,30 per la vita; 4,8,12 per il mana; 1,3,5 per le abilità di combattimento- Removed the Ambient XP Caps. That means that stealing someones purse in Chapter 1 will yield the same bonus as in Chapter 6, so you always get the maximum XP.
v 0.8-0.9a
- All known errors have been corrected
- The mod has now been successfully playtested, and everything seems to be in working order
v 0.7
- Added more XP to certain quests
- The Stunt Bonus now really kicks ass!
Per chi non lo sapesse da un +10000 di esperienzav 0.6a
- Reduced LP Costs to learn certain spells.
v 0.6
- Fire Magicians now recieve a +30 Mana bonus upon swearing the Oath of Fire before Pyrokar.
- The Berserkers's Axe, the Dragon Slicer, and the Large Ore Dragon Slayer do much more damage, but require increased Strength.
- A new sword, the Fencing Sabre, available from Hakon.
- Fixed the bug with Dragons not correctly yielding trophies.
v 0.5a
- Erol & Rengaru's tips now give a +5 Bonus to Strength & Dexterity, respectively.
- Bartok is tougher (so he doesn't get slaughtered when you go hunting)
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- Fire Mages no longer recieve runes when improving the Claw of Beliar. All classes now get the sword.
- New Crossbows have been added, sold by Khaled, Rethon, Tandor, and Orlan.
v 0.5
- The Kensai's Two Hander, Bishimon's Arm, and Masterwork Two Hander now require BOTH Strength and Dexterity to wield.
- Two new Staves sold by Cronos in Jharkendar.
- 'Betty' now does as much damage as the Ore Dragon Slayer.
- New Dexterity-based One-Hander, the Fencing Sabre, sold by Hakon.
- Partial Scripting done for the Orc General in the Valley of Mines.
v 0.4
- Joining the Militia now adds +5% to all your weapon talents
- Joining the Mercenaries now adds +10 to your Strength & Dexterity
- Joining the Novices now adds +20 to your Mana.
v 0.3
- Fixed Bugs in Ore Baron Armor.
- Karras and Lutero now sell Dragon Hunt Tomes, feature implemented and fixed.
- Doubled the amount of trophys that can be taken from one Dragon.
Modificati questi valoriv 0.2
- Bows have been added which add talent to your bow skill, can be purchased from Rethon, Orlan, Bosper, Khaled, and Tandor
- Gestath & Godar no longer offer to teach how to gut Dragons, you must learn from tomes. (Feature still not fully implemented!)
- Fixed Missing Armor Values.
- Scatty should now sell Ore Baron's Armor in the Bandit's Camp.
v 0.1
- First Release!
- Learning Costs have been reduced to 1 LP to train Stats and Weapon Talents
- Experience Values for tougher Monsters & Orcs have been implemented, remains to be seen
whether they work.....
- Costs less LP to learn certain special skills (alchemy, hunting, etc.)
- STR/DEX Elixirs now offer a +5 bonus
- A new belt, and New Rings & Amulets.
- Improved Armor Values
- Martin, Khaled, Fisk, and other merchants now sell new items.
- Fixed some Groovy AI Bugs